Showing posts with label Maya 2011. Show all posts
Showing posts with label Maya 2011. Show all posts

Tuesday, January 17, 2012

I'm Alive

Here's a quick update since I haven't added anything in a while.

I've finished Maya springboard and have started AM! I'm in week 3 of Class one and my Mentor is the Fabulous Don Kim.

We are currently working on our Ball bounce assignment and our first animation of the program.

Very excited, and hard at work.

I find I'm spending more time commenting on others work then on working on my own material. Just an observation since it is very important to learn to give and receive feedback.

Last week we were assigned to Go out and Draw people out in the world.

I went to the mall and drew Children playing in the Jungle Gym.

Here are my drawings:







And Here's my final Pose for AM's Stu character

I had difficulty getting Stu to read as a child or show what he was doing, (Sitting on a dome) So I sat him back into a reclining pose.

I'm currently working on the Ball Bounce and Excitement pose.

I'll leave you with my Maya Springboard Progress Reel.


Thnak you for reading (Yes, Thnak you) and talk to you soon. 
Max

Monday, January 2, 2012

Week 8, Session 9 - Robot Arm (Part 1)

Our first rigged character, this weeks assignment was to simply block out our animation. There was a major emphasis on workflow and the timing and spacing of our keys. The graph editor was also very important in doing this assignment well.

Check out the video:

 When deciding how to move this character I thought about what emotions I was feeling about this assignment. I related to the claw because he's given a simple task to do move this can over there and he just wants to do the minimum to make his overseer proud. However when I tried to do the very minimum in movements I kept hitting things with the robot arm. He became very clumsy and short sighted and like me when he goofed big time in knocking over the can he reactedin shock and horror at his own mistakes. I can be something of a perfectionist and get over focused on little details with a bit of foresight and planning I can avoid my own little mistakes.

 In fact, to make this assignment look better I animated the can to follow the crane in its movements, however this would be something to correct on our next assignment when we're introduced to... constraints.

 Thanks for reading and Happy Animating,
Max

Monday, December 12, 2011

Week 8, Session 8 - Bounce


Using the simple ball rig, this lesson focuses on adjusting timing for keys,  tangent angels and tweeking animation in the key and value boxes using *= and /= short cuts in the Graph editor, as well as importing animation from other files.

This is my final "Bounce2" animation for Maya Springboard.

Enjoy,
Max

Sunday, November 27, 2011

Week 7 - Session 6

Assignment 6: Our first animations.

Objectives:
 1) Move an object for 100 frames.
2) Become familiar with the Graph Editor
and
3) Experiment and have fun. 

Here's my first simple animation:


Figuring out the rotation was tricky but not complicated thanks to the graph editors repeat animation feature.

Thanks Graph Editor! *Wink- thumbs up- & smile*

Thanks for watching,
Max

Wednesday, November 23, 2011

Week 6 - Session 5

Assignment 5: Lighting and Rendering

Objective: Add lights and render your scene. Simple enough in theory, but for a perfectionist recreating his immediate surroundings this took some focus.

Here are my camera shots with lighting!
Lights: (3) Area lights. on in the lamp, and one inside each window frame
New Lamp, like the one by my computer.
Also take note of the blinds over the window.


The face sattering was a surprise, also my character has new skin and eyes, they where Mental Ray shaders and I didn't render them right so I replaced them. I'm very happy with the ghost though; (1) point light.

Blinds! Uh oh, and generally too dark; except that door knob, bam! 

Woah, this camera gets nothing.

Two new camera angles in reaction to the lighting.

This one fixes the problem with the blinds in camera 3.

This one gets all the window and lamp light but you can see a piece of cylinder in the lamp that needs fixin'.

Thanks for reading,
Max

Week 6 - Session 4

Assignment 5: Basic Shading

Objective: throw some shades on your set and experiment with how to manipulate them to create different effects.

Here are my camera views with shaders:

 Marble was fun

Love these eyes, ghost, and door knob.
Also went for a Muppet feel on the skin. 

Now the bed is round + notice the new end table by the bed I added for this assignment

Khaki pants. 

Shaders were very fun to tweek and try different things on. Having a set based on my room made it challenging because I knew exactly how it should look and I really tried to capture each surface as it appears in reality. It gave me a solid goal; to recreate what I saw, and I got as close as I could and didn't stress if it wasn't perfect.

I also experimented with Mental Ray shaders. They look great but also caused some problems later on.

Thank you for reading,
Max

Thursday, November 17, 2011

Week 5 - Session 3

Assignment 3: Cameras

1. Build a set
2. Poses your Character in the set
and
3. Place three cameras in the scene and lock their positions

Here are the three pictures from my cameras perspective.

Camera 1

Camera 2

Camera 3

and I added a fourth camera just for practice.
 Camera 4

 This set is based on my room at home. Though originally I wanted to put this clubbing high roller character, as I introduced him before, in a night club or bar, I decided it would be easier and more rewarding to look for a closer source of inspiration. I'm glad I did to, looking at real furniture and construction gave me plenty of realistic details I would have had trouble designing in the time I had.

I actually really enjoyed modeling the furniture. The hardest one was the bed's mattress. I just wanted a rounded rectangle but it had to be the right kind of round. It took me a few attempts to get the edge loop tool to give the proper effect to the round render shape from the "2" key but I was happy with the result; until it didn't show in the render.


Oh well, it shows up later.

The door is surprisingly easy to make actually, using the extrude tool from the wall. Of course it cant be opened that way, but in the future I'll be sure to extrude the patterns of doors to there own shapes.

Thanks for reading,
Max